![]() Forget Finance Minister Conception Colon, she who built herself a shed by the garbage dump and spends more time at the casino than at meetings. Not even the islanders escape this treatment, and they now serve more as symbols of an underlying infrastructure rather than the endless source of entertainment they previously were. The reduced number of alternatives in the creation of dynasty members and choice to replace the entertaining selection of their background, road to power and personality with a generic trait greatly reduces my interest in family members. Very basic for a city building game, but perfectly adequate and well suited for the game's easygoing approach.īut even if the philosophy of "less fluff, more gameplay" led to a significantly more stable and interesting game, it has resulted in some loss of character in a series that is otherwise known to be rich on personality. Various minor missions pop up every now and then, and the usual income options remain in terms of agriculture, industry, tourism and trade. ![]() The actual city building is largely unchanged from before, with only a few additions and optimisations, and the economy is handled basically the same as before as is the happiness level of your subjects. While in the past it only contributed to a completely irrelevant point system it now allows you to "buy" upgrades to your dynasty members in order to further their skills and increase their effects on your society. To further expand your options to customise your dynasty your secret Swiss bank account, found in the series since Tropico 3, finally has a purpose. They can be assigned one specialty each, and then given various assignments to suit their respective abilities - a smaller change than it might seem, but nonetheless a welcome addition. Dynasty members can be designed and tailored in the same way as before, albeit with a fewer choices overall. Instead of a single dictator the player now has a dynasty to manage. Not only will this make the game more eventful in general as it also provides the player with a clear goal to work towards in all eras, something previous games in the series have been in desperate need of, it also provides Haemimont Games with a reason to redesign the avatar system.
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